I'm not sure what the best changes would be exactly, but I would like to see some major changes in GvG.changes that would be bring better balance to attacking/defending. However, I would like to see this changed and not be possible. I admit, I have used this strategy many times, as it's not againt the rules and an effective strategy. But now, if a guild has maybe even 100 of each good for that age in treasury, it's very unlikely the defending guild can hold off the attack.Īnd the other big problem is being able to delete your siege and re-lay it in seconds, preventing the defending guild from replacing damaged/destroyed defenses. It was usually what allowed the defending guild to successfully defend off an attack - as the attacking guild would eventually run out of units. Prior to the change, the bigger factor keeping an attacking guild from laying siege after siege after siege was running out of units to lay the siege. But, when you're a guild with little to no footprint in that age, it may as well be infinite. I realize it still costs goods to lay the siege, so it's not as if you could lay infinite amount of sieges. I'm afraid it isn't on their to-do-anytime-soon list, because it hasn't had a huge outspoken group of complaints about it so far. I do hope that Inno finds a solution for this soon. But I have seen other guilds fall victim to this problem, and I really do feel for them. My guild has been lucky so far, because we haven't been a major victim of this problem yet. I think the main point is that it's created what could be argued as being an even worse problem now. I don't think the complaint is necessarily accusing it having to do with ghost guild issues, I think that's a bit beside their point.
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